Super Mario World: Super Demo World: The Legend Continues Super Nintendo

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This is the Super Mario World hack made by the man who made Super Mario World hacking easy with Lunar Magic, FuSoYa! What started out as just a demo of what Lunar Magic could do, it turned into a full hack of Super Mario World that's complete right to the end. This patch is so expansive it expands the size of the ROM to 48mbits!

It showcases many of the features in Lunar Magic, including the new tile and palette animation feature included in version 1.60. And it has new custom blocks such as screen-scrolling type pipes that are similar to what you'd see in Mario 3.

This truly a great hack! It must be played and experienced to be judged! It's also very challenging! So, what are you waiting for? Quit reading this and go download and play the patch!

NOTE: This patch is made for a 48mbit expanded version of Super Mario World. Please use LunarExpand to expand you Super Mario world ROM before applying this patch as explained in the readme!

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Demo World : The Legend Continues (SNES)
October 31, 2003
Version 1.10

FuSoYa's Niche
http://fusoya.cg-games.net
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CONTENTS
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1. Introduction
2. Instructions (Read before you patch!)
3. Updates
4. Legal Notice
5. Contact Information


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1. Introduction
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Demo World is a hack to demonstrate how well Lunar Magic can modify
Super Mario World. There are 3 major versions of Demo World that
have been released to date.

The first version of Demo World was released on September 10, 2001.
While it only contained a few short levels, it's primary purpose was
to serve as an example for how to do custom block ASM. To this end,
it was the first hack to implement the animated "breakable brick"
from Mario 3. The brick could be broken only when Mario hit it from
below when big or from the side with a cape. It would also turn into
a coin when a POW was hit. There were a few other custom blocks as
well, such as a block that would break only when Mario hit it with a
fireball, and a Mario 3 style frozen coin.

A second unofficial version of Demo World was later released by
Bouche, called "Demo World 3". It was identical to Demo World other
than the music, which was replaced with Mario 3 tunes.

The third version of Demo World was released on September 21, 2003.
Called "Demo World : The Legend Continues" (DWTLC), it's a full hack
of Mario World that's complete right to the end. It showcases many
of the features in Lunar Magic, including the new tile and palette
animation feature included in version 1.60. And as with the original
Demo World, it has new custom blocks such as screen-scrolling type
pipes that are similar to what you'd see in Mario 3. A version 1.1
update was released about a month later to fix a few bugs.


DWTLC was done by both myself (FuSoYa) and Zero-G (my brother).
Although we had long planned to make a complete hack of Demo World,
towards the end of last year we had only gotten the first 2 worlds
of it done. It then remained inactive for about half a year, until
we finally set a deadline for ourselves of getting the hack out
there, ready or not, before the next version of Lunar Magic was
released near the end of September. What followed was a frantic
two months of level creation and coding, the result of which is this
hack.

We were both a little surprised by how well it turned out, given the
time limit. I'm very grateful to Zero-G, who deserves most of the
credit for the levels, as he made about 4/5 of them.

Anyway, have fun playing DWTLC! ^^


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2. Instructions
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First off, DO NOT patch the original ROM with the included IPS file!

The reason is that I used DWTLC to test LM with ROMs greater than
4 MB. But since this involves moving the banks around, an IPS file
for the hack would include most of the original ROM in it. To avoid
the issue, I've included a patch meant to be applied to a ROM that
has already been expanded to 6 MB.

Thus, you should take the original Mario World US ROM and use Lunar
Expand (included in this zip file for convenience) to convert the
ROM to a 48 Mbit ExHiROM (it's the top right option in the program).
THEN apply the IPS file to it.

And that's all there is to it! ^^


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3. Updates
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Version 1.10 October 31, 2003

-fixed SRAM saving and loading for Snes9x 1.40+. Should also fix it
for copiers.
-several minor adjustments to the screen scrolling pipe ASM to fix a
few issues. The changes were significant enough to force us to redo
the title screen demo sequence.
-modified Secret Star World level so that you can't just use Yoshi to
get to the keyhole.
-removed useless key from Ship Graveyard. (VortexMilitia)
-fixed an entrance BG init position in #3 Water Castle. (Proto K)
-adjusted a few water levels to prevent swimming in dirt. (Maticolotto)
-fixed another BG init bug with a MagiKoopa level. (Sendy)
-a few other relatively minor changes and fixes here and there.


Version 1.00 September 21, 2003

-First Release.


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4. Legal Notice
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The Demo World patch (hereafter referred to as the "Patch") is not
official or supported by Nintendo or any other commercial entity.

The Patch is freeware thus it can be distributed freely provided
the following conditions hold:(1) This document is supplied with the
Patch and the document is not modified in any way, (2) The Patch is
not distributed with or as part of any ROM image in any format, and
(3) No goods, services, or money can be charged for the Patch in any
form, nor may it be included in conjunction with any other offer or
monetary exchange.

The Patch is provided AS IS, and its use is at your own risk.
Anyone mentioned in this document will not be held liable for any
damages, direct or otherwise, arising from its use or presence.


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5. Contact Information
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FuSoYa
www: http://fusoya.cg-games.net (was http://fusoya.cjb.net)
???: 06942508
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Super Mario World (USA) - NOINTRO
CRC32: B19ED489
MD5: CDD3C8C37322978CA8669B34BC89C804
SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B
Time to Beat
Main Story 5h 0m
Main + Extras 7h 21m
Speedrun Avg 0h 18m
Release Date
Oct 31, 2003
20 years ago
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