Super Mario World: Quest On Full Moon Island Super Nintendo

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One day a mysterious black pipe suddenly appeared in the Mushroom Kingdom, in front of the Toadstool Castle. Mario decided to explore inside it, and he was teleported to an unknown island called Full Moon Island. Little did he know that there wasn't any way back... apparently. Other people were trapped there, so he began to roam around in search of an escape.

Thanks for downloading Quest on Full Moon Island v1.2!
I started this hack 3 years ago, and now it's finally completed. It's not very long (32 levels excluding houses and bonus levels), I tried to make every level unique, with few puzzles here and there and lots of platforming. Please, send me a PM if you find a bug, and I'll try to fix it.
The first version of this hack was released the 8th May 2011. The v1.2 was released the 15th October 2011, and it's fully compatible with every emulator to date (up to BSNES v082)*.

* It's suggested to play it with ZSNES. With Snes9X and BSNES there may be some sprite flickering (mostly in busiest levels such as Azure Peak, Eternal Forest, Muncher's Vengeance, Eternal Castle, Ol' Rusty Boat and specially Eternal Rain). If you want the best compatibility you may want to play the v1.0, without HDMA and other effects. Both version are fully playable anyway.


- How to play -
This is a Super Mario World hack. You need the rom of the original game, an emulator (such as ZSNES, Snes9X or BSNES) and Lunar IPS.
Open the patch "Quest on Full Moon Island v1.2.ips" with Lunar IPS and apply it to Super Mario World, then play it with your favourite emulator.
Everything you need (apart from the rom, use Google to find it) can be found in the Tools section of SMW Central:
http://www.smwcentral.net/?p=list&type=tools

- Storyline -
One day a mysterious black pipe suddenly appeared in the Mushroom Kingdom, in front of the Toadstool Castle.
Mario decided to explore inside it, and he was teleported to an unknown island called Full Moon Island.
Little did he know that there wasn't any way back... apparently.
Other people were trapped there as well, so he began to roam around in search of an escape.

- Changelog for v1.2 -
- Fixed a sprite memory issue.
- Fixed a grammatical error.
- Removed silent Bullet Bills.
- Overworld updated (thanks to Firoshi).
- Various little updates to some levels.
- Slighty changed the introduction to the final boss to prevent a possible bug.

- Changelog for v1.1 -
- Added various HDMA effects.
- Most of the levels have entirely remade backgrounds.
- Removed the annoying noise when jumping in a level with samples (thanks to Red&Green).
- Added a logo in the title screen.
- Fixed some minor palette errors.
- Some musics are slighty improved.
- Fixed some priority errors.
- Various updates to older levels.

- Trivia -
- Two levels in the third world were made by guest level designers: Cloudy Woods by Red&Green and Windy Heights by ZtE.
- There wasn't any real plot until a week before the release.
- The final boss theme is from Monstania, an RPG released only in Japan. I made a rearrangement of it, that you can find here:
http://bin.smwcentral.net/48067/Black%20Curtain%20%28rearranged%29.mp3
- There's a hidden house level in the first Eternal Dimension world. You can easily see it in the map, but can you find a way to reach it?

- Detailet Soundtrack list -
Title screen theme: Sweet Lullaby (original, by Kc)
First submap: World Map (Boulder Dash, by nipcen)
Grasslands: Sunny Fields (original, by Gpetry)
Koopa's Bridge: Koopa Beach (Super Mario Kart, ported by Opposable)
Shroomy Road: Forest Maze (Super Mario RPG, unknown author D:)
Mountains/alternative grasslands music: Rockface Rumble (Donkey Kong Country 3, ported by Slash Man)
Castles: Intolerance (Seiken Densetsu 3, ported by S.N.N.)
Boss theme: Decisive Battle (Final Fantasy III/VIj, ported by Lachesis)
Main map: Feel the Wind (original, by Red&Green)
Magma Cave: Hot-Head Bop (Donkey Kong Country 2, ported by Slash Man)
Pixeland: Overworld/Main Theme (Super Mario Bros., ported by MidiGuy)
Pixeland undeground and other caves: Undeground (Super Mario Bros., ported by MidiGuy)
Eerie levels: Holli Jolli Village (Mario & Luigi: Partners in Time, ported by SuperTails)
Eternal World first submap: Another World (Chrono Cross, ported by Holy Order Sol)
Eternal World main theme: Underwater City (Rudra no Hihou, ported by SuperTails)
Eternal World secondary theme: Mystery Deeps (original, by MidiGuy)
Frozen Valley: In a Snow-Bound Land (Donkey Kong Country 2, ported by MidiGuy)
Ol' Rusty Boat: Jib Jig (Donkey Kong Country 2, ported by Slash Man)
Sky levels: Rush Job (by Siren, ported by worldpeace)
Cloudy Woods: Rainy Day (Animal Crossing: Wild World, ported by SuperTails)
Extravaganza: The Ground's Color is Yellow (Touhou 10.5: Scarlet Weather Rhapsody, ported by worldpeace)
Magma Castle's boss: Black Curtain remix (Monstania, ported by Counterfeit, remixed by Red&Green)
Eternal World second submap: Velvet Path (Persona 3, remixed and ported by Holy Order Sol)
Eternal Dawn: Aquatic Ruin Zone (Sonic the Hedgehog 2, ported by Opposable)
Eternal Sunset: Stickerbrush Symphony (Donkey Kong Country 2, ported by Slash Man)
Eternal Fantasy: Green Grass Gradation (Mega Man ZX, ported by spigmike)
Eternal Decay: Running Hell (Cave Story, ported by S.N.N.)
Final level: ??? (remixed by Red&Green)
Final boss: Black Curtain (Monstania, ported by Counterfeit, arranged by Red&Green)
Credits: Crime of the Heart & Creatures From the Silent Sea (Rudra no Hihou, ported by Red Chameleon, mixed together by Red&Green)

- Credits -
Sorry if I forgot someone, it's hard to keep track of every contributor through 3 years of work.
If you made some resource that I used but I forgot to add you to the credits please tell me with a PM.

- Graphics:
Dispari Scuro, Doomdragon, Icegoom, Jowth, Nipcen, Techokami, The Meta Knight, Tornado

- Music:
Atma, Counterfeit, FPI, Gpetry, Holy Order Sol, Kc, Lachesis, Midiguy, Nipcen, Opposable, Red Chameleon,
Red&Green, Slash Man, S.N.N., Spigmike, Supertails, Worldpeace

- Custom sprites and blocks:
Davros, Dispari Scuro, Iceguy, InvisibleCoinBlock, Magus, Mattress, Mikeyk, Schwa

- Tools:
Aiyo, FuSoYa, Jonwil, Mikeyk, Romi, Smallhacker

- Beta testers:
Firoshi, Red&Green, ZtE

- Patches:
GhettoYouth, Ersanio, Ultimaximus

- Special thanks -
Mario's Castle (mariocastle.forumfree.it): Italian Mario community, for the support.
ZtE: He helped me a lot in the beginning of the hack. He made the level "Windy Heights".
Red&Green: He made the level "Cloudy Woods" , and helped me a lot with musics. He also tested the whole hack countless times.
Firoshi: He helped me with the overworld and various codes.
andy_k_250: He translated the first version of the hack and helped me in the beginning.
SMW's original staff: Without Super Mario World how could I make this hack?
SMW Central (smwcentral.net): For all the hacking stuff.

Super Mario World (USA).sfc - NOINTRO
CRC32: B19ED489
MD5: CDD3C8C37322978CA8669B34BC89C804
SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B
Time to Beat
Main Story 5h 0m
Main + Extras 7h 21m
Speedrun Avg 0h 18m
Release Date
Oct 23, 2011
12 years ago
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